Environments
Land Development
Walk a place that still exists only as a plan, and gather the people who have to decide.
Place
A site, a district, a shoreline, or the edge of a campus.
Problem
A drawing does not let neighbors, officials, or partners inhabit the proposal.
Desired outcome
People can walk the scale of the change and say what must happen next.
Before immersive
A two-dimensional plan.
With immersive
A walkable development.
In the space
Arrival
The approach is hard to judge from a site plan.
Walk the arrival sequence.
The group can agree what a visitor actually sees.
You do not need a headset to understand this environment or to start a project.
Enter VR, AR, and immersive controls appear only on a device that supports them, and only when that experience is switched on.