Immersive LiveImmersive possibility
Bring your project

Environments

Make room for everyone to learn.

Open a lab, campus or spatial lesson to people beyond one room.

The explanation is trapped in one place at one time.

Students using laptops in a university lecture hall.
Stock photograph of non-headset learning. Not an Immersive Live program result.
Students using laptops in a university lecture hall.
Stock photograph of non-headset learning. Not an Immersive Live program result.
An adult participant using a VR headset in an indoor exhibition setting.
Possible immersive view. Stock photograph. Example of VR participation, not an Immersive Live program.

Place

A campus, a laboratory, a studio, or a classroom.

Desired outcome

Students on site and students elsewhere share the same spatial lesson.

Practical project ideas

  • Share a spatial lab explanation with students who cannot travel.
  • Let adult learners use laptop, tablet, or headset paths.
  • Distinguish concept scenes from real programs in any published story.

What you can bring

  • Learning goals
  • Room or lab references
  • Access constraints
  • What success looks like for learners

What happens next

Save an initial draft on this device. It stays private. A person becomes involved after you choose to continue with an account or a verified contact path.

Education projects can begin as an unfinished brief. Headset use is optional.

FAQ

Are pictured learners in an Immersive Live program?

Stock photography shows participation. It is not a documented Immersive Live campus program.

You do not need a headset to understand this environment or to start a project.

Enter VR, AR, and immersive controls appear only on a device that supports them, and only when a configured experience is available. No live XR experience is offered on this page yet.

Universities & Education · Immersive Live